7/1/2023 0 Comments Sword of the necromancer ign![]() If there would be any delay, rest assured that you will be informed and it would be completely justified. However, we are working at the same rate as always even with the COVID-19 threat, that's why we haven't changed our plan. There might be delays as in every project, and the current situation the world is living right now is an example of unexpected things that can happen and affect a project. This was to ensure that everyone could play on the release date, regardless of their reward type (also in case you want to keep your physical copy sealed). Even those of you who have chosen a pledge with a physical copy of the game will receive the digital copy. Our plan is to release at least the digital game by November. One of the stretch goals (Additional Pixel Artist) in fact will help us to do the work faster! The other stretch goals (Special Theme Song, Voice Acting, Additional Languages, Music Remaster and Animated Opening) are things that will be done externally while the rest of the team works on finishing the game, so they shouldn't delay the development and will be available with the game's launch. Those are the new extra modes (Colosseum, Boss Rush, Dungeon Builder) and the extra bosses (+ the ones that the Boss Edition backers would design). The stretch goals that would make the game delay (as they require that the whole team work on them) are planned to be released in a free update after the game's launch. Rest assured that this won't be the case. For example, the Music stretch goal talked about adding live instruments to a select few songs: with more funding we could add those live instruments to more songs.Ībout stretch goals, some of you voiced your concerns about how they may delay the game's development and initial launch date. This is being a wild ride, and it hasn't even ended yet!Īs that was the last stretch goal we will not add more goals to the campaign, and instead use the "excess" funding to improve what we already have to do. And there's still almost 6 days for the campaign's end, next Friday! We have reached the last stretch goal: Animated opening + Boss Rush mode + Summonable Mini-versions of Bosses. – Mon, at 02:20:21 AM Once again, we have to thank all of our backers for your support Once they have chosen, we will contact the winner and start working on creating the monster! You can check the original Twitter posts in this thread.Īfter the campaign ends, backers will receive a survey to choose their 3 favourite monsters. With an amazing crafter atmosphere, this project is looking really good, check it out! Today we want to talk you about Black Book by Morteshka, a RPG with card-based battles that is inspired by Slavic Mythology. And we want our backers to be a part of that! Check out this project! These last days have been crazy, and there's a lot of work to do and decisions to make. As we have already more than 40 entries, we will choose more than one winner. We will also make a new survey so you can choose the winners of the Monster Design Contest. ![]() Remember that you can still vote on the surveys if you haven't yet! There's still 2 days ahead, soon we will see which language has been choosen by the backers, and what is the content of the Mixed Pack 2. Right now, we are placed 5th in the top of most funded videogame projects from Spain (in Kickstarter), this is awesome! Thank you very much! We're very close to the end of the campaign, and we have made it very far thanks to our backers' support! Out of the multiplex of decisions when building Talion’s skillset, here are 5 of my favorite configurations: 5.Last 48 hours! The end is near + Collaboration Announcement A better configuration may always be waiting. There is an endless variety of skills and equipment and boosts available. Middle-Earth: Shadow of War expands exponentially on the possibilities of its predecessor. ![]() ![]() The details are what we come back for.Ī character build is the combination of abilities and equipment a player can choose to best suit their style of play. Each component of the characters we curate makes them unique. The best of them provide endless possibilities in playing the same stories again and again. A staple that makes RPGs so great is the customization of characters.
0 Comments
Leave a Reply. |